disneygugl.blogg.se

Xcom 2 patch notes march
Xcom 2 patch notes march








xcom 2 patch notes march
  1. #XCOM 2 PATCH NOTES MARCH FULL#
  2. #XCOM 2 PATCH NOTES MARCH MODS#
  3. #XCOM 2 PATCH NOTES MARCH ZIP#

"Anarchy's Children" DLC pack is filled with tons of customization options.Īccording to Gamespresso, the first XCOM 2 DLC is officially set for release on Thursday, March 17. XCOM 2 should now run better on your PC, thanks to its first major patch.With the XCOM 2 DLC release date quickly approaching, more details about the upcoming content pack have been revealed. "The XCOM team has been working hard to improve performance, balance, and stability issues reported by our fans," explains the official blog post. "We will continue to improve the XCOM 2 experience with additional updates and patches over the coming months".įiraxis have also added the option to activate a new 'Zip Mode', which speeds up animations and ensures a "faster-paced experience". This remains optional and can be found under the gameplay menu.Īlongside the performance improvements, you'll also find a number of balance changes here. One that immediately jumps out is the nerf to Mimic Beacons, which had become a vital (and often overpowered) tool in most campaigns. Following this patch, the beacons - which take on the form of XCOM soldiers who draw fire away from your squad - can no longer take cover and will always be hit by enemy fire. That'll hurt, I'm sure, but it does feel like a necessary downgrade.

#XCOM 2 PATCH NOTES MARCH MODS#

If you're using any XCOM 2 mods (and you probably should be), you'll need to launch the game, close it, and then launch it once again to ensure that the patch actually begins downloading. It's also quite likely that some of those mods won't like the new patch and might not work until a later update.

#XCOM 2 PATCH NOTES MARCH FULL#

PC gaming, folks! It's one hell of a life.Īnyway, here's the full list of patch notes for you to have a butchers at: XCOM 2 PATCH NOTES MARCH 10 MODS

#XCOM 2 PATCH NOTES MARCH ZIP#

While Zip Mode is enabled animation (like step outs & gremlin movements) speeds are significantly increased. Normal movement animations are moderately increased.

  • Fixed an issue where shadow rendering during glam cam shot transitions was slowing down performance.
  • Support for nVidia SLI and AMD Crossfire.
  • Removed MSAA options from default presets and adjusted autodetect to target 40FPS instead of 30FPS.
  • Optimisation to shadows in the Avenger.
  • Enable triple buffering to fix VSync performance.
  • Shadowed light fade out within Avenger Disabled Post & Pre Mission cinematic lights not being used.
  • Disabled shadow casting from character lights w/in Avenger.
  • Reduced High Shadow Resolution - Reduce shadow resolution when set to HIGH to 1536, instead of 2048.
  • Reduces the impact count of the Avatar Rifle.
  • Removed a hitch that occurs when the camera enables/disables building visualiser.
  • xcom 2 patch notes march

    This prevents multiple calls within the same frame from creating multiple requests to save the profile. After changing graphics settings, based on the selected preset, extra crew will be capped.Added a new recommended Steam Controller configuration with support for additional actions.Fixed an issue where VIP units would take damage when their origin location was damaged.Fixed an issue where Promotion Earned text appeared before action is seen on screen.Fixed an issue that was preventing civilians from pathing to ladder tiles.

    xcom 2 patch notes march

  • Fixed an issue where Character Pool choices like Class, Attitude, and props did not save.
  • Fixed an issue where weapons did not keep names and customisations upon tier bump.
  • Fixed an issue causing some scan timers to go into negative time.
  • Engineering items that are full squad upgrades are now designated in the UI.
  • Graze is no longer a chance for 100% shots.Fixed an issue where crit chance would be negatively affected by shots with a success chance greater than 100.Fixed an issue where shot GHUD wings would close following a number of actions.Rapid Fire and Chain Shot visualisation optimised to get the second shot to fire faster.Fixed an exploit that skips the AI turn by spamming the END/BACKSPACE button while the Player's last action is being visualised.Buildings don't cut down when tabbing through units.Fixed an issue where the Ever Vigilant AWC perk did not work for Sharpshooters.Kill Zone now respects concealment status.Fixed an issue where Psi abilities did not trigger death cams.Minimised camera look-at hopping during AI abilities.Fixed an issue with POIs not spawning when first visiting the Geoscape if Beginner VO is turned off.Fixed an issue where strategy project timers reset if players started building a radio relay immediately after making contact with a region. Optimised falling unit visualisation to timeout faster.Optimised Wait actions causing long timeouts.Optimised AI reveals causing long hangs.Optimised Return Fire hits causing long delays.Targets being shot by a concealed attacker cannot dodge.










    Xcom 2 patch notes march